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How is CAShapeLayer implemented
Hello, I want to create a painting app for iOS and I saw many examples use a CAShapeLayer to draw a UIBezierPath. As I understand CoreAnimation uses the GPU so I was wondering how is this implemented on the GPU? Or in other words, how would you do it with Metal or OpenGL? I can only think of continuously updating a texture in response to the user's drawing but that would be a very resource intensive operation... Thanks
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Sep ’24