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I appreciate it!
I am working on a local branch. Whoops. But I can promise you that I am lol
I am not sure what you mean by type but... My GPU is Intel Iris Plus Graphics 650 1536 MB. My computer is 13-inch, 2017 Macbook pro.
I did not think that the branching in the fragment shader would be too much of an issue, and at some point in time I remember reading that you don't want to switch render pipeline states too often as it can be costly.
It does seem like a bug though. Unless my fundamental understanding of Metal is broken :)
I will mark the previous answer as the correct answer as it seems that we have an implementation issue altogether.
Answer: Different Pipeline States || .hasWhateverTexture.
How do I submit a bug ticket?