The error message you're encountering suggests that Xcode is having trouble identifying the repository associated with your project. This could occur due to a few possible reasons. Here are some potential solutions to try:
Verify Git Initialization: Ensure that you have initialized Git in your project's root directory. If you haven't already done so, you can initialize Git by opening a terminal, navigating to your project's directory, and running the command git init.
Check Remote Configuration: Confirm that the remote repository is properly configured in your project. You can verify this by opening a terminal, navigating to your project's directory, and running the command git remote -v. This command should display the URL of the remote repository. If it doesn't show any output, you'll need to add the remote repository using the git remote add command.
Confirm Xcode's Git Configuration: Ensure that Xcode is using the correct Git executable. You can check this by going to Xcode's Preferences (Xcode -> Preferences), selecting the "Locations" tab, and confirming that the "Command Line Tools" dropdown displays the version of Git you have installed.
Restart Xcode: Sometimes, Xcode might encounter temporary glitches. Try restarting Xcode and attempting the commit and push operation again.
Update Xcode: Ensure that you're using the latest version of Xcode. If you're not on the latest version, consider updating Xcode to see if the issue persists.
Check File Permissions: Ensure that the files and directories in your project have the necessary read and write permissions. If any files or directories have restrictive permissions, it may prevent Xcode from performing Git operations.
If none of these solutions resolve the issue, it might be helpful to provide more specific details about your project structure, Git configuration, and any other relevant information that could assist in troubleshooting the problem further.
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Using @StateObject for caching computed values in SwiftUI can be a valid approach in certain scenarios. It allows you to associate the cached data with the underlying view and ensures that the cached value persists across view updates.
The approach you've described using @StateObject looks reasonable. You've created a separate Cache class to hold the computed value, and the @StateObject property wrapper ensures that the cache is retained and updated properly.
Regarding the warning in the @StateObject documentation about initializing with external data, it is advising caution because SwiftUI only initializes the state object once during the lifetime of the view. This means that if you call the state object initializer multiple times with different external data, the state object will not be reinitialized. Instead, it will retain the value from the first initialization, which may lead to unexpected behavior if you rely on external data to change the cached value.
However, in your case, you're initializing the @StateObject with the computed value based on the provided input string. As long as the input string remains constant for a particular view, the warning does not apply, and your approach should work as intended.
In summary, using @StateObject to cache computed values in SwiftUI can be a suitable solution, especially when the computation is expensive and you want to avoid recomputing it unnecessarily. Just make sure to consider the behavior of @StateObject with external data initialization and ensure that it aligns with your requirements in terms of view updates and data consistency.
You may be encountering a bug or an unexpected behavior in Xcode Simulator. However, without examining your code directly, it's difficult to determine the exact cause of the issue. Here are a few things you can check and potential solutions to try:
Ensure that you're correctly using the size classes in your SwiftUI code. Make sure you are accessing the size classes from the environment variables and updating your UI accordingly. For example, you can access the size classes using @Environment(\.horizontalSizeClass) and @Environment(\.verticalSizeClass).
Verify that you are using the correct size class values when adapting your UI to different orientations. The values reported by the simulator may not match the sizes mentioned in the Human Interface Guidelines you referenced, as those guidelines may not be updated for the latest simulator versions. You can use the simulator to test and determine the correct behavior for different device orientations.
Consider updating Xcode to the latest version available. The issue you're experiencing may have been addressed in a newer release. Checking for updates and installing them may help resolve the problem.
If you suspect it may be a bug in Xcode, you can try running your app on a physical device to see if the behavior persists. Testing on an actual device can help determine if the issue is specific to the simulator or if it's a broader problem.
Remember to always keep your development environment up to date, as new updates may include bug fixes and improvements that can resolve issues you're experiencing.