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iOS 17 and Order TipKit Tips
Hello, I've been trying to imagine how to support ensuring the display of my tips in the order I want them to for iOS 17. I am familiar with the TipGroup iOS18 feature, but I'm looking to control the order without TipGroup so I can deliver a great user experience in my iOS 17 and > app. I've tried lots of theories, but can't seem to figure it out and I don't see anyone else having solved it. Any ideas/code examples anyone could point me to? Thanks!
0
2
384
Oct ’24
onDrag "lagging" issue in iOS 18
I've seen an earlier post on this with no response. Has anyone else gotten a response from Apple or have run across a solution to onDrag lagging when released to drop on iOS 18? I've been chasing this for a week thinking it was me and then I woke up and started testing it on older iOS versions and the issue goes away. I happens on simulators and real phones. A little more digging and I'm seeing occasional chatter about this .5 to 1 second delay. Here's a code example that reproduces it: import SwiftUI import UniformTypeIdentifiers struct ContentView: View { @State private var draggableText: String = "Move this" var body: some View { VStack(spacing: 80) { DraggableItem(content: $draggableText) DropZone { Text("Place Here!") .font(.headline) .foregroundColor(.white) } .frame(width: 150, height: 150) .background(Color.green) .cornerRadius(12) } .padding() } } struct DraggableItem: View { @Binding var content: String var body: some View { Text(content) .frame(width: 120, height: 120) .background(Color.red) .foregroundColor(.white) .cornerRadius(8) .onDrag { NSItemProvider(object: NSString(string: content)) } } } struct DropZone<Content: View>: View { var content: () -> Content var body: some View { ZStack { content() } .onDrop(of: [UTType.text], delegate: DropHandler()) } } struct DropHandler: DropDelegate { func performDrop(info: DropInfo) -> Bool { // Add logic to handle the drop print("Item dropped!") return true } } #Preview { ContentView() }
4
2
249
Oct ’24