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Exporting DAE animations for Scenekit
I checked out the FOX2 example for Scenekit that showcases the new animation protocol. I was rooting around in the character files trying todiscover how they were organizned, and noticed that the following files had no geometry only the rig for the animation and hence the animationdata as well.These are the files that I'm referring to:•max_idle.sc•max_jump.scn•max_spin.scnHow were these created and exported for Scenekit and with which exporter? Maya, Max, C4D? OpenCollada?What are the recommended settings? How do you export just rigs and animation data for Scenekit without the model? A shoutout to the Scenkit dev team: you guys are creating an amazing game engine(thank you), it's well organized and easy to use.However but you're neglecting a very important aspect. There are no tutorials on how to export authored content files(modles with rigs and animation) for Scenekit. This is super important information, and without putting some more thought into how to teach people how to do this, your framework will continue to see very little adoption.Please, please begin to address this. With ARKit combined with Scenekit you have good chance of seeing many people use this framework.
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Jun ’17