Is it possible to use an image sequence, .mov or sprite sheet as a node source for a custom material in Reality Composer Pro?
I have noticed that in the particle emitter, the magic preset uses a 4x4 sprite sheet as a particle source. Can this be done within the shader graph for the diffuse or normal slot?
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Through testing, I have been able to get 5.1 and 7.1 Dolby Atmos files created in Logic Pro to work in Reality Composer Pro and then in Vision Pro.
However, 5.1.4 and 7.1.4 files crash when added. Can someone confirm that these are not supported?
I have using the Destination Video sample project as a template to recreate a similar project.
I have been able to update all text and images but when I go to change out the videos, it still plays the old videos. If I rename the new video to the old video name, the new video appears. Problem is, there are only two videos that repeat on different links.
But changing the URLs in SampleData.swift to the new file path does not work.
Any suggestions on how to replace a video with a newly imported asset? Here is an example of the code.
Video(
id: 1,
name: "Landing",
synopsis: """
After a long journey through the stars, the robot botanist and its trusty spaceship finally arrive at Wolf 1069 B,
ready to explore the mysteries that lie on the planet’s surface.
New plants to catalog, new animals to discover, and cool rocks to unearth. Follow along as the botanist’s mission begins!
""",
categoryIDs: [
1004,
1005
],
url: URL(string: "file://BOT-anist_video.mov")!,
imageName: "landing",
yearOfRelease: 2024,
duration: 66,
contentRating: "NR",
isFeatured: true
),