Hey @brandonK212
Did you figure out a solution to this?
Im trying to do something similar and running into similar problem.
As a debugging step, I tried to draw detected rectangle on RealityKit's ARView.
When drawing the detected rectangle as a sublayer of ARView, it seems to move away from the actual face as I slightly turn the device or my head(almost as if, responding to pitch, roll, yaw of the device/face)
But the overall dimensions of the rectangle(especially the height of the rectangle) seems to cover the entire face as expected
Im using displayTransform from ARView to adjust the boundingbox
here's some code outlining the steps I'm doing:
let viewPortRect = self.arView.frame
let toArViewScaleTx = CGAffineTransform(scaleX: viewPortRect.size.width, y: viewPortRect.size.height)
self.displayTransform = frame.displayTransform(for: interfaceOrientation,
viewportSize: self.viewPortRect.size).concatenating(toArViewScaleTx)
//...
//drawObservations
guard let faceRes = self.facePoseRequest.results?.first as? VNFaceObservation else {
return
}
let arDisplayRect = faceRes.boundingBox.applying(self.displayTransform)
//Draw rect
let path = UIBezierPath(rect: arDisplayRect)
self.bbLayer.path = path.cgPath // self.bbLayer is created and added as a sublayer of arView.layer in viewDidLoad
self.bbLayer.strokeColor = color.cgColor
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Re-posting above reply with better formatting:
AugmentedReality app built with ARKit + RealityKit template is resulting in large memory footprint
With no code changes to the template app created by Xcode, Im noticing about 450MB of memory usage on iPhone 13 Pro Max
When I profiled and looked at live-objects while ARExperience is running, here are the top allocations:
Here are the heavy memory regions:
VIRTUAL RESIDENT DIRTY SWAPPED VOLATILE NONVOL EMPTY REGION
REGION TYPE SIZE SIZE SIZE SIZE SIZE SIZE SIZE COUNT (non-coalesced)
=========== ======= ======== ===== ======= ======== ====== ===== =======
IOSurface 146.2M 129.2M 129.2M 0K 0K 44.0M 0K 100
MALLOC_LARGE 85.4M 58.5M 58.5M 0K 0K 0K 0K 372 see MALLOC ZONE table below
IOAccelerator 178.4M 34.3M 34.3M 0K 4480K 29.9M 320K 152 ``
VM:IOSurface: 159MB
non-Object: 56MB
Here's the breakdown of IOSurface:
2 * 13.38MB (QuartzCore) CAMetalLayer Display Drawable shared with backboardd; // CoreRE on callstack
32 * 3.03MB (CMCapture)
3 * 784KB (CoreVideo)
non-objects:
16MB (AppleCV3D)
2.94MB (CoreRE)
2 * 2.36MB (AppleCV3D)
1.02MB (CoreRE)
Many more AppleCV3D non-objects
To check if this memory goes away when I transition out of the viewcontroller, I added an initial-view controller with a button to transition into the VC hosting ARView.
When I transition out, memory remains close to the peak memory and does NOT go back to what it was before launching into AR-experience.
Here are the heavy memory regions:
VIRTUAL RESIDENT DIRTY SWAPPED VOLATILE NONVOL EMPTY REGION
REGION TYPE SIZE SIZE SIZE SIZE SIZE SIZE SIZE COUNT (non-coalesced)
=========== ======= ======== ===== ======= ======== ====== ===== =======
IOSurface 173.7M 156.6M 156.6M 0K 0K 44.0M 0K 110
MALLOC_LARGE 84.2M 73.6M 71.3M 2048K 0K 0K 0K 317
IOAccelerator 182.5M 38.4M 38.4M 0K 8832K 29.7M 320K 154
This time even though I have transitioned out of ViewController hosting ARView, Im still seeing
3 * 13.38MB (QuartzCore) CAMetalLayer Display Drawable shared with backboardd; // CoreRE on callstack
Im still seeing a similar number of IOSurface and non-objects
How can I properly cleanup after user is done using AR experience i.e transitioned out of ViewController hosting ARView
Another problem I'm noticing is that this large spike in memory doesn't get released when I transition out of the ViewController hosting ARView
Following is a summary of profiling a skeleton AugmentedReality app
AugmentedReality app built with ARKit + RealityKit template is resulting in large memory footprint
With no code changes to the template app created by Xcode, Im noticing about 450MB of memory usage on iPhone 13 Pro Max
When I profiled and looked at live-objects while ARExperience is running, here are the top allocations:
Here are the heavy memory regions:
VIRTUAL RESIDENT DIRTY SWAPPED VOLATILE NONVOL EMPTY REGION
REGION TYPE SIZE SIZE SIZE SIZE SIZE SIZE SIZE COUNT (non-coalesced)
=========== ======= ======== ===== ======= ======== ====== ===== =======
IOSurface 146.2M 129.2M 129.2M 0K 0K 44.0M 0K 100
MALLOC_LARGE 85.4M 58.5M 58.5M 0K 0K 0K 0K 372 see MALLOC ZONE table below
IOAccelerator 178.4M 34.3M 34.3M 0K 4480K 29.9M 320K 152
VM:IOSurface: 159MB
non-Object: 56MB
Here's the breakdown of IOSurface:
2 * 13.38MB (QuartzCore) CAMetalLayer Display Drawable shared with backboardd; // CoreRE on callstack
32 * 3.03MB (CMCapture)
3 * 784KB (CoreVideo)
non-objects:
16MB (AppleCV3D)
2.94MB (CoreRE)
2 * 2.36MB (AppleCV3D)
1.02MB (CoreRE)
Many more AppleCV3D non-objects
To check if this memory goes away when I transition out of the viewcontroller, I added an initial-view controller with a button to transition into the VC hosting ARView.
When I transition out, memory remains close to the peak memory and does NOT go back to what it was before launching into AR-experience.
Here are the heavy memory regions:
VIRTUAL RESIDENT DIRTY SWAPPED VOLATILE NONVOL EMPTY REGION
REGION TYPE SIZE SIZE SIZE SIZE SIZE SIZE SIZE COUNT (non-coalesced)
=========== ======= ======== ===== ======= ======== ====== ===== =======
IOSurface 173.7M 156.6M 156.6M 0K 0K 44.0M 0K 110
MALLOC_LARGE 84.2M 73.6M 71.3M 2048K 0K 0K 0K 317
IOAccelerator 182.5M 38.4M 38.4M 0K 8832K 29.7M 320K 154
This time even though I have transitioned out of ViewController hosting ARView, Im still seeing
3 * 13.38MB (QuartzCore) CAMetalLayer Display Drawable shared with backboardd; // CoreRE on callstack
Im still seeing a similar number of IOSurface and non-objects
How can I properly cleanup after user is done using AR experience i.e transitioned out of ViewController hosting ARView