How can you run a full-screen compute pass on the final rendered frame of RealityKit to add, for example, a glowing effect to some objects, or, say, apply a sepia filter?
This is possible in SceneKit with SCNTechnique, but I can't find the equivalent on RealityKit.
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I put a new version of my app up for review and release, and it has now been "Approved". I received an email saying it's been approved and the "App Review" section of App Store Connect shows that it has been approved.
However the version is still in review in the other section of the website and it hasn't been released, and I can't release it. Can you please fix this?
I've also created a ticket: FB12109791