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Reply to one object in 1k vertices is displayed well, while 100 objects with 10 vertices are frezzing
Here is the abstract example. In 1/60 sec I get the encoder. Then I have two options. First // Sphere encoder.here is your buffer for the sphere encoder.draw // Cube encoder.here is your buffer for the cube encoder.draw encoder.commit Do I understand correct that the abstract code bellow(Second) will be more fast than code above(First) Second mesh = sphere + cube encoder.here is your buffer for the mesh encoder.draw encoder.commit ?
Jul ’20