I'm bumping this thread for visibility, I'd be grateful if someone with more knowledge can share their ideas.
To me it seems completely wrong to store two transforms for essentially one object (an apple). Say apple is affected by gravity using the PhysicsBodyComponent than ModelEntity will be have transform.translation reflecting the fall while top level Entity appears static, which seems very inviting for bugs?
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Hello, where did you read that it's exclusive to Apple Developer Enterprise Program members, this page suggests Enterprise API is available to regular Apple Developer Program users too.
https://developer.apple.com/documentation/visionOS/building-spatial-experiences-for-business-apps-with-enterprise-apis