From the description it sounds like the container has a physics body. All the objects inside are trying to resolve the collision by moving outside.
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put everything in your scene under a node (the things you want to stop) but not the scene itself. On that node run an action that has three actions:
the first one just pauses that node (everythingNodeUnderScene.paused = true)
the second action is just a wait action
the third action sets the SKNode's paused attribute to false