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More information. I just had ARKit stay in .pause and while await openImmersiveSpace(id: "OurSpace") returned .opened: there were no graphics visible. I took the AVP off, waited 5 second, put it back on, entered my passcode and our App resumed with graphics in place and ARKit in .running As such I believe the problem might not be ARKit failing to start running but rather Immersive Space saying it is open but it isn't. Either is a problem of course but ImmersiveSpace saying it is open but actually isn't is a bigger problem as it is hard to detect. I will create FB but a minimal sample is going to be difficult. I did try updating to 1.2 beta 4 but I still see the issue. I would say once out of 30 times. Feels like a race condition but I have no idea what I might be able to change to alleviate the issue.
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I will see if the Object Placement Sample Project exhibits the same issue. One question we have is what order should the monitoring tasks be kicked off? We have a Task that does for await event in arkitSession.events We have another that does for await anchorUpdate in worldTracking.anchorUpdates These are started before ARKitSession.run() Perhaps these should be started after??
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Sure thing, thanks! I created this issue FB13713944 which includes a couple other issues which, unfortunately, are a bit more troublesome. We can internally track removed anchors and ignore them.
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Still broken, thanks for the work around.