Posts

Post not yet marked as solved
2 Replies
201 Views
Dear all, I'm new in coding, for maybe the fifth time :), and I hope I find the right words. Right now I'm prototyping a 3D game with scenekit for IOS devices. At the moment the prototyp of the MainScene.scn (the first game scene) is ready. The 3D objects are located in the assetcatalog, and the game behavior with object movements, gyro data, 3D Text and so on, is codet in the GameViewController.swift. Now I’m at a point where I think I can do many things wrong, at the cost of days, weeks or months of work, to reconstruct my app, afterwards. So I want to understand, what's the „sexiest“ way to structure my project Scenes, Views, Controller, etc. Simplified, my game will have a user interface to store the name, change gameplay setting and so on, and it will have multiple 3D scenes where the game takes place. At first I thought, it would be a good idea to arrange multiple scenes, all controlled by the GameViewController, due to not having to duplify recurring methods or so. But as I thought of, I saw a GameViewController file bigger and bigger and I had the fear to more and more loosing the focus the more scenes I added. The thought of multiple Controller for each or a fiew Scenes are not as „****“ too, because by changes on a recurring method, I maybe have to change it for every Controller. I then thought of instancing the GameViewController but in no case I had the feeling „that’s the way to go“. So long things short: How would you arrange a game project like this? Thank you in advance, Ray
Posted
by raycord.
Last updated
.