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Reply to SCNTechnique: Accessing A Node's Textures in DRAW_SCENE Pass
@nickfromnelson unfortunately I did not find a way to include textures while using DRAW_SCENE. The closest I can get is to move all lighting to a separate tree and give the scene an ambient light with white color for "albedo pass", then bring the other lighting information back in another pass by setting custom buffers and symbols. Unfortunately, all information apart from the diffuse texture color is lost.
Jun ’21