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Xcode disk space requirements
I've been trying to install Xcode 7 tonight with no real luck.I'm running a Mac that generally has about 12 GB spare. I tried installing the Xcode 7.1 beta on a separate drive however it insists on installing all of the simulators on the primary hard drive, and it runs out of space.So perhaps it's time to wipe Xcode and reinstall clean. This mac has a primary drive that started as Snow Leopard on a white macbook back in 2009. It's been backed up and updated regularly, and I wonder if this has left me with a lot of old cruft. Acording to DaisyDisk I have:/Applications/Xcode -> 3gb (Xcode 6)/HD/Library/Developer -> 15.6gb/HD/Library/Developer/CoreSimulator -> 13gb/HD/Users/me/Library/Developer -> 69.9gb - why?/HD/Users/me/Library/Developer/Xcode -> 53gb/HD/Users/me/Library/Developer/Shared -> 8.7gb/HD/Users/me/Library/Developer/CoreSimulator -> 8.1gb/HD/Users/me/Library/Developer/Xcode/iOS DeviceSupport -> 46.7gb - devices all the way back to 5.0.1/HD/Users/me/Library/Application Support/iPhone Simulator -> 1.8gbReally, do we need 4, or 5 folders of simulators, amassing almost 70gb of disk space?Can I be brutal and remove:/HD/Users/me/Library/Developer/HD/Library/Developerand then reinstall Xcode from scratch? will this actually give some space back?Any help would be appreciated.Peter
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Sep ’15
Apple Arcade Pitch
I've been considering for some time, to pitch a version of one of my games for Apple Arcade. Originally, I did not because the website says "If you’re working on a groundbreaking, unreleased game and would like it to be considered for Apple Arcade, we’d love to hear from you.". The fact that Apple is asking for an unreleased game makes me wonder if it's worth submitting. Nowadays I realise that Apple Arcade has "classic" games, so maybe it is now possible. I'm also wondering about things such as: How many languages do I need to have the game localised for? Are there specific languages that are must-have? (Some may require special work to ensure they look correct) Do I need to provide controller support on Apple TV if the app already supports the Siri Remote? Does the game still have to support offline play? Answers to these questions will give me a sense of what I might need to do to make the game fit in, and whether it's actually viable to pitch. Regards PKCLsoft
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Feb ’22