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As suggested by @NavyOwl in the response - https://developer.apple.com/forums/thread/666700?answerId=648163022#648163022, adding the following compilation flag fixes the problem: g++ ... -L /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib In order to make or cmake compile with this flag, one can define an environment variable (e.g., set in your IDE / bash): bash LDFLAGS=-L/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib If you are working from command line: bash export LDFLAGS=-L/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib make or cmake .
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I had the same problem with MacBook Pro (16-inch, 2019), BigSur 11.0.1 (20B29). I can reproduce the bug: start playing a youtube video start XCode Version 12.2 (12B45b) navigate to any SwiftUI preview sound starts clicking after preview is generated in the XCode I have no clue why SwiftUI rendering has any relation to cracking sound. This fixed it for a while: sudo launchctl stop com.apple.audio.coreaudiod && sudo launchctl start com.apple.audio.coreaudiod
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Hi!the solution you suggested works well!We changed the Card Manager AID with the GPPro:gp2 -rename-isd 112233445566Then after adding "112233445566" to the Info.plist the app was able to do the select, i.e., "00a4040006112233445566" and the card responded with 0x9000 and the select data! So we were able to initiate the secure channel with the card manager. We still didn't test the whole procedure of the applet upload as we haven't it implemented yet but it seems this will work!Thanks again!Regards,Dusan
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Hi! Thanks for the response!I've tried to list all AIDs, but without success.But thanks with the advice on changing applet manager AID, I will give it a try!