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New iPhone 15 Pro - Developer mode enabled, every app launch gets cancelled
Dear Community, I have paired a new iPhone 15 Pro with XCode, enabled Developer Mode, and have tried launching multiple applications on it. No matter what I run, the application quits immediately and I always get the same error: The request to open "BUNDLE_ID" failed. Domain: IDELaunchCoreDevice Code: 0 User Info: { DVTErrorCreationDateKey = "2024-04-07 00:07:20 +0000"; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } -- The request to open "BUNDLE_ID" failed. Domain: IDELaunchCoreDevice Code: 0 User Info: { IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } -- The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = "BUNDLE_ID"; } -- The request to open "BUNDLE_ID" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x5841; } -- The operation couldn’t be completed. The process failed to launch. Domain: FBProcessExit Code: 64 Failure Reason: The process failed to launch. User Info: { BSErrorCodeDescription = "launch-failed"; } -- The operation couldn’t be completed. Launch failed. Domain: RBSRequestErrorDomain Code: 5 Failure Reason: Launch failed. -- Launchd job spawn failed Domain: NSPOSIXErrorDomain Code: 85 Failure Reason: Bad executable (or shared library) -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_isCoreDevice" = 1; "device_model" = "iPhone16,1"; "device_osBuild" = "17.4.1 (21E236)"; "device_platform" = "com.apple.platform.iphoneos"; "dvt_coredevice_version" = "355.24"; "dvt_mobiledevice_version" = "1643.100.58"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 802; "operation_errorCode" = 0; "operation_errorDomain" = IDELaunchCoreDevice; "operation_errorWorker" = IDELaunchCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 0; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 8192; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos17.4"; "sdk_osVersion" = "17.4"; "sdk_variant" = iphoneos; } -- System Information macOS Version 14.4.1 (Build 23E224) Xcode 15.3 (22618) (Build 15E204a) Timestamp: 2024-04-07T02:07:20+02:00 I have tried the usual basics (restart XCode, disable-re-enable dev mode, perform a clean build), but to no avail. What could be going wrong here? I suspect this has to do with the phone or the pairing, since the same applications perfectly work on the Simulator or on my other devices.
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1k
Apr ’24
SwiftUI: Dynamically changing sheet detent without a resize option
Dear Community, I have a use case where I have to present multiple sheets of different, non-resizable heights from a View. It seems like when multiple .presentationDetents() are specified and you control the current detent with selection:, SwiftUI always allows the user to resize the sheet, even if .presentationDragIndicator(.hidden) is set. In my use case, however, I wouldn't like to let the user do so, because this would result in a small view presented on a large sheet with lot of empty space around. Specifying just one presentationDetent and changing it or its height programmatically doesn't seem to work: the change does not reflect immediately, even if the view in the sheet is given a new id() every time. The only thing I could come up with is a custom detent as follows: import SwiftUI public class DynamicDetent: CustomPresentationDetent { static var height: CGFloat = 80 public static func height(in context: Context) -> CGFloat? { return height } } extension PresentationDetent { static let dynamic = Self.custom(DynamicDetent.self) } As the height() functon is being called every time the sheet is being displayed, setting DynamicDetent.height before displaying a new sheet works. Is there any other, less hacky way to achieve the same result?
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Apr ’24