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Recreating RoomPlan from CapturedRoom.walls with SceneKit
I am trying to use RoomPlan to create a rendering of a room without any objects inside. To do this I'm taking the list of walls given by CapturedRoom.walls and creating a series of SCNNodes using the information given. This way I can modify the room at-will in the app. However, the walls are showing up in random places? Not sure where I am going wrong: //roomScan is a CapturedRoom object, scene is an SCNScene for i in 0...(roomScan.walls.endIndex-1) { //Generate new wall geometry let scannedWall = roomScan.walls[i] let length = scannedWall.dimensions.x let width = 0.2 let height = scannedWall.dimensions.y let newWall = SCNBox( width: CGFloat(width), height: CGFloat(height), length: CGFloat(length), chamferRadius: 0 ) newWall.firstMaterial?.diffuse.contents = UIColor.white newWall.firstMaterial?.transparency = 0.5 //Generate new SCNNode let newNode = SCNNode(geometry: newWall) newNode.simdTransform = scannedWall.transform scene.rootNode.addChildNode(newNode) }
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Sep ’22