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Reply to Is there a way to load RealityKit Custom entities?
One option is to create a new instance of the CustomEntity, then copy desired components from a loaded ModelEntity. Using the "Building Apps with RealityKit" video as an example, CardEntity would copy the model component from a loaded ModelEntity: // modelEntity previously loaded from usdz file let cardEntity = CardEntity() cardEntity.model = modelEntity.model Other components such as transform and collision can also be copied, if desired.
Apr ’22