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Ray Tracing Intersection Result
To be more clear, I made this comparison in an experiment that the number of result intersection buffers is the only difference. There is no simutenous use of multiple buffers afterwards.In my case, the perfomance drops dramatically when the number of intersection buffers increase from 8 to 12 (meanwhile the perofmance is abou the same when the intersector runs 12 times with putting the result to the same buffer).