Post

Replies

Boosts

Views

Activity

RealityKit: Update joints' tranform in BodyTrackedEntity
Is there any way to "manually" update the joint's transform in BrodyTrackedEntity? It seems that current api did this automatically. More context: I am trying to replay the robot using the ARBodyAnchor stored from previous session. I get the information of joint's transform from the ARBodyAnchor and update the corresponding joints' transform in "BodyTrackedEntity.jointTransforms". However, this doesn't work. The joints are all over the place. Any suggestions or possible direction I could look for is helpful.
2
0
1.2k
Jan ’21