hi,
when i create a game with xcode 12 i have black bars on top and bottom on the phone or in the simulator, scene.scaleMode = .aspectFill doesn't seem to work.
if you do the same in Xcode 11 then it works in full screen without problems.
is that a mistake or are there new settings for it.
if I start the project created with xcode 11 in xcode 12 then it is also in fullscrenn