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Did you ever get anywhere with this @Moritz_Brunner? I do wonder if it's something to do with using UIHostingConfiguration. I had a quick go updating your example to use UIKit for demo purposes but didn't get very far.
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@marcomartignone we're also experiencing this issue with MixCloud widget player. Were you able to resolve?
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Seems to be an issue Apple are aware of.
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Great! Keep us posted
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Yes we're in the same boat! akaulWonder if this is even possible yet?...
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Does this process work for multiple animations?i.e loading the animations in RealityKitEntity?.availableAnimationsCheers
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I've been able to overcome this issue for the time being by setting the tint color of the material to:let resource = try? TextureResource.load(named: "halo") var material = UnlitMaterial() material.baseColor = MaterialColorParameter.texture(resource!) material.tintColor = UIColor.white.withAlphaComponent(0.99)
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Ah! I got there in the end. There's a function on arview which:Determines the position and direction of a ray through the given point in the 2D space of the view.https://developer.apple.com/documentation/realitykit/arview/3243245-ray?changes=__3__5Here's example:if let ray = arView?.ray(through: screenCenter), let results = arView?.scene.raycast(origin: ray.origin, direction: ray.direction, length: 1.0, query: .nearest), results.count > 0 { if let grab = results.filter({ $0.distance < 0.5 }).first { self.remove(grab.entity) } }