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I submitted a feedback about the physics bodies not being created properly in the iOS 13 beta on August 31. There is clearly a problem with creating physics bodies from textures. Further, it doesn't seem to matter if the texture is one in the app bunlde or one that is created dynamically at runtime.Originally, I thought that this was isolated to app created using the iOS 13 SDK, but now that it is released, it also appears to impact apps built with a previous SDK if they are running on iOS 13. I haven't heard anything back on my feedback since Sept 4 when they asked for the image files. I uploaded them the same day.