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This is awesome! : ) No lab for SceneKit This year? How can I get more examples, on how to interact SwiftUI with SceneKit? Like for example touching and change texture of a model?
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Totally agree, I have been trying to do this for almost a month now, and the lack of information from Apple is insane.Did you mage to find a working pipeline? I tested about 15 different DCCs, USD, game Engines, plugins, etc...Some work better, but none worked 100%.If you want to exchange ideas, please send me a PM with Slack, Skype, etc and maybe we can help each other.
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13 Replies
Hi gchiste,Also possible to do morping in RealityKit? If yes, would you mind sharing a possible workflow?
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6 Replies
0.64 workes for me, doing a simple usdzconvert.But I am still tryint to figure out how to use the python script on sample folder. If someone can help with that I highly appreciate!
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6 Replies
Same problem here, I get a message saying that: Error: Failed to import fbx module. Please install FBX Python bindings from http://www.autodesk.com/fbx and add path to FBX Python SDK to your PYTHONPATHError: failed to create USD stage.Did you figure out how to solve this?
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Hello 4k4,Wondering if there are any news on a Ray Tracing workflow that would be possible to integrate with an exhsting scenekit scene.best
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19 Replies
Yup, I’ve looked at those models also. Do you know how to custom train one of those models with your own datasets?
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Yup, hope Apple launches with new CreateML update.Do you know how to work with existing .mlmodel files in CreateML?
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you installed macOS Catalina on an external HD? would you mind telling how?