Same problem here, I get a message saying that: Error: Failed to import fbx module. Please install FBX Python bindings from http://www.autodesk.com/fbx and add path to FBX Python SDK to your PYTHONPATHError: failed to create USD stage.Did you figure out how to solve this?
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0.64 workes for me, doing a simple usdzconvert.But I am still tryint to figure out how to use the python script on sample folder. If someone can help with that I highly appreciate!
Hi gchiste,Also possible to do morping in RealityKit? If yes, would you mind sharing a possible workflow?
Totally agree, I have been trying to do this for almost a month now, and the lack of information from Apple is insane.Did you mage to find a working pipeline? I tested about 15 different DCCs, USD, game Engines, plugins, etc...Some work better, but none worked 100%.If you want to exchange ideas, please send me a PM with Slack, Skype, etc and maybe we can help each other.
This is awesome! : )
No lab for SceneKit This year? How can I get more examples, on how to interact SwiftUI with SceneKit? Like for example touching and change texture of a model?
Ok, so to be double check, my iMac Pro is not supported for this ray tracing Demo?
iMac Pro 2017
3,2 GHz 8-Core Intel Xeon W
32 GB 2666 MHz DDR4
Radeon Pro Vega 56 8 GB
1
👍
any news on that?
Same here
Same thing here
Ok, its really a bummer to buy the current best computer on the Pro lineup, and know that it doesn't wrk with current best tech.
where did you guys find "old ShapeEdit"? not even this I found....
It’s not there @bakibg....
New forum, same lack of support... 👎😕
I asked before krzyzanowskim, so actually his is duplicate...
Anyways, hope Apple shares the code asap! : )
Hello Apple, anyone there?