int64 fastcall _s10Foundation9IndexPathV5UIKitE7sectionSivgTm(__int64 a1)
{
	__int64 v1; // x0
	v1 = _s10Foundation9IndexPathV5countSivg(); // Foundation.IndexPath.count.getter
	if ( v1 == 2 )
		return _s10Foundation9IndexPathVyS2icig();
	__break(1u);
	return _s10Foundation9IndexPathV5UIKitE3rowSivpACTK(v1);
}
struct IndexPath {
/// The number of elements in the collection.
///
/// To check whether a collection is empty, use its `isEmpty` property
/// instead of comparing `count` to zero. Unless the collection guarantees
/// random-access performance, calculating `count` can be an O(*n*)
/// operation.
///
/// - Complexity: O(1) if the collection conforms to
/// `RandomAccessCollection`; otherwise, O(*n*), where *n* is the length
/// of the collection.
public var count: Int { get }
}
Therefore
guard IndexPath.isEmpty == false else { return nil }
Does this solve the problem?