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Reply to Cannot debug shaders compiled on Windows
This doesn't work for me. I've tried with both frecord-sources and the flat equivalent, and the older -MO flag as well. With both the latest beta & release versions of the metal developer tools and with latest xcode release 13.2.1 When loading it into xcode frame debugger, it shows "No source" and if I look at the filepath of the lib it shows the path on windows. Could that be the reason ? I assume the source should be embedded and it shouldn't care about the filepath of the original metal file. Thanks
Feb ’22