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Comment on Metal Developer Tools on Windows Companion File issue
Sure thing I will try this out and get back to you. I've also tried to do it by embedding sources instead of extracting into a companion file but Xcode ends up showing "No source" in a window where you'd expect the source. I inspected the shader properties in the debugger and it showed the filepath as if it was on windows still. I suspect, it's trying to locate the original source file and failing to do so. I ran the exact same commands through xcrun and everything worked like a charm.
Feb ’22