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Reply to how to pass data from UIViewController to TabBrController
Hello thank you for the reply. I basically put a breakpoint inside viewdidload and checked the values. here's a basic yet completed code. class ViewController: UIViewController {   override func viewDidLoad() {     super.viewDidLoad()     view.backgroundColor = .cyan     let randomStr = "dracarys"     sleep(3)     let nextController = TabBarViewController()     nextController.str = randomStr     navigationController?.pushViewController(nextController, animated: true)   } } class TabBarViewController : UITabBarController {       var str: String?       override func viewDidLoad() {     super.viewDidLoad()     debugPrint(str ?? "value is nil")     let one = view1()     one.str = self.str     self.viewControllers = [one, view2()]   } } class view1 : UIViewController {       var str: String?       override func viewDidLoad() {     super.viewDidLoad()     debugPrint(str ?? "value is nil")     view.backgroundColor = .red   } } class view2 : UIViewController {   override func viewDidLoad() {     super.viewDidLoad()     view.backgroundColor = .orange   } } it always prints "value is nil"
Mar ’21
Reply to How to change the background color of the status bar in SwiftUI when creating a custom NavigationController View
I wrote an extension to the View to convert it to BiewController extension View { public var viewController: UIViewController { UIHostingController(rootView: self) } } the following is my JDNavigastionController @Observable public final class JDNavigationController: UINavigationController { public func pushView<V: View>( _ view: @autoclosure () -> V, animated: Bool = true ) { self.pushViewController( view() .environment(self) .viewController, animated: animated ) } public func presentView<V: View>( _ view: @autoclosure () -> V, animated: Bool = true, completion: (() -> Void)? = nil ) { self.present( view() .environment(self) .viewController, animated: animated, completion: completion ) } public func alert( title: String? = nil, messsage: String? = nil, actions: [UIAlertAction] = [], animated: Bool = true, completion: (() -> Void)? = nil, preferredStyle: UIAlertController.Style = .alert ) { let alertController = UIAlertController(title: title, message: messsage, preferredStyle: preferredStyle) actions.forEach { alertController.addAction($0) } self.present(alertController, animated: animated, completion: completion) } }
Jul ’24
Reply to How to change the background color of the status bar in SwiftUI when creating a custom NavigationController View
Hello, I have made attempts, but unfortunately there were not fruitful. The setup is as follows, note that I went overboard with the toolbar modifiers just to be sure. import SwiftData import SwiftUI @main struct NewNavigationApp: App { var body: some Scene { WindowGroup { NavigationControllerView { ContentView() } } } } @Observable final class NavigationController: UINavigationController { func pushView<Content: View>(_ view: @escaping () -> Content) { let content = view() .environment(self) let controller = UIHostingController(rootView: content) pushViewController(controller, animated: true) } } struct NavigationControllerView<RootView: View>: UIViewControllerRepresentable { @State private var navigationController = NavigationController() private let rootView: () -> RootView init(rootView: @escaping () -> RootView) { self.rootView = rootView } func makeUIViewController(context: Context) -> NavigationController { let view = rootView() .environment(navigationController) navigationController.viewControllers = [ UIHostingController(rootView: view) ] return navigationController } func updateUIViewController(_ uiViewController: NavigationController, context: Context) { } typealias UIViewControllerType = NavigationController } ContentView.swift import SwiftUI struct ContentView: View { var body: some View { ZStack { Color.blue .ignoresSafeArea(.all) .toolbarBackground(.purple, for: .navigationBar) .toolbarColorScheme(.dark, for: .navigationBar) } .toolbarBackground(.purple, for: .navigationBar) .toolbarColorScheme(.dark, for: .navigationBar) } } #Preview { NavigationControllerView { ContentView() .toolbarBackground(.purple, for: .navigationBar) .toolbarColorScheme(.dark, for: .navigationBar) } .toolbarBackground(.purple, for: .navigationBar) .toolbarColorScheme(.dark, for: .navigationBar) } However, the result was the same. Next, I updated my info.plist though that did not change anything. Afterwards, I attempted to create my own custom ViewController. final class SwiftUIViewController<Content: View>: UIHostingController<Content> { override var preferredStatusBarStyle: UIStatusBarStyle { .darkContent } override init(rootView: Content) { super.init(rootView: rootView) view.backgroundColor = .purple } @MainActor @preconcurrency required dynamic init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } } and I have made the following modification inside struct NavigationControllerView<RootView: View>: UIViewControllerRepresentable func makeUIViewController(context: Context) -> NavigationController { let view = rootView() .environment(navigationController) navigationController.viewControllers = [ SwiftUIViewController(rootView: view) ] return navigationController } so far, nothing has worked. I am aware this is an unorthodox way of using SwiftUI, I was playing around to see if I can use a SwiftUI App Lifecycle with Imperative navigation like navigation controllers, and adding the navigator to the view environment.
Jul ’24
Reply to How to change the background color of the status bar in SwiftUI when creating a custom NavigationController View
When I am using a UIKit based app lifecycle with app and scene delegates with the following code func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). guard let windowScene = (scene as? UIWindowScene) else { return } window = UIWindow(windowScene: windowScene) let navigationController = NavigationController() let initialView = ContentView() .environment(navigationController) .viewController navigationController.viewControllers = [initialView] window?.rootViewController = navigationController window?.makeKeyAndVisible() } It appears to be working well. struct ContentView: View { var body: some View { ZStack { Color.purple .ignoresSafeArea(.all) } .toolbar { Button("Toolbar Button") { } .buttonStyle(.plain) } } } I am wondering what am I missing when I am trying to achieve this using a SwiftUI based app lifecycle.
Jul ’24