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SCNTechnique & Metal handleBindingOfSymbol()
Thank you for the quick reply!I tried it before, and every time I did the render pipeline completely failed to execute, claiming the pipeline state was null.However, I tried it again - and it just worked! I tried to reproduce what I did earlier, but couldn't get the same error.I can only guess there is some tricky bit, or obscure thing I did wrong before, but couldn't decipher SceneKit's error messages.Do you have any guess as to what could have caused the render pipeline state to be null before whenever I tried to set SCNMaterialProperty with an id<MTLTexture> contents?Thanks again for the help.