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Well that's quite weird. I thought they were in Private, but I'm actually using this storage mode only for render targets. All the textures that are uploaded are in fact in Managed mode, so they should not have this exception...
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Thanks, I'll be trying that! I guess that's more or less the same as what I tried to do (using an intermediate buffer and doing a blit), but maybe my buffer was Private as well, thus only moving the problem...
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I'm using MTLStorageModePrivate, as I don't need that data back ever on the CPU side.