It says its auto generated, which it is after you make the intent. its not hidden in the xcode binary. for instance, i made a .intentdefinition file and created a custom intent called NoteConfiguration, save, close and open xcode and then the class NoteConfigurationIntent is made, as well as the protocol NoteConfigurationIntentHandling is then made. hope that helps.
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so it still doesnt show up on the bottom when you |> Continue program execution? or it does show up on mac and it was just a breakpoint you forgot was set on the line?
but what does this feature "universal control" do, or how would you like to use it?
I believe I had my project set up for armv7 development and I opened up Xcode using Rosetta on accident. I dechecked the box, and restarted Xcode.
This solved my problem without adding any entries into the excluded build arches.
Monterey / Apple Silicon
Use a scrollview and set the scroll position. scroll views I have seen go behind the notice and navigation bars.
I am getting similar issue. numberOfItemsInSection is being called and is returning 2, in my case. but cellForItemAt is not being called.
Yes you do nee apple developer account in order to generate identifiers, certificates and apps.
You will have to rely on a static variable. so change the @State to static.
I previously noticed that @State was not enough, cause it seems the main render cycle of @State. Consider my example that has one issue with it.
@State var canExecuteOnDisappear = false
modalContent
.zIndex(1)
.onAppear {
canExecuteOnDisappear = true
}
.onDisappear {
// HACK: onDisappear fires multiple times for some reason
if canExecuteOnDisappear {
print("CDM onDisappear")
canExecuteOnDisappear = false
}
}
if I were to go through 4 different types of modal content for each content in an array. presenting another sheet after dismissing the previous one I get the behavior:
("CDM onDisappear") gets printed 3 times just fine, and then the last time it prints out 3 instead of 1 so in total 7.
CDM onDisappear
CDM onDisappear
CDM onDisappear
CDM onDisappear
CDM onDisappear
CDM onDisappear
CDM onDisappear
So change that to a static variable so it updates immediately and not on the main thread.
- @State var canExecuteOnDisappear = false
+ static var canExecuteOnDisappear = false
this fixes this issue.