Thank you @gchiste for the prompt response, I'm getting closer with your help!!
I successfully implemented depthDataMap but I'm so confused by the output because I was expecting an array of depth (z) values and instead I got this:
<CVPixelBuffer 0x283126800 width=640 height=480 bytesPerRow=2560 pixelFormat=fdep iosurface=0x28022c480 attributes={
IOSurfaceProperties = {
};
PixelFormatDescription = {
BitsPerBlock = 32;
BitsPerComponent = 32;
CGBitmapContextCompatibility = 0;
CGImageCompatibility = 0;
ComponentRange = FullRange;
ContainsAlpha = 0;
ContainsGrayscale = 0;
ContainsRGB = 0;
ContainsYCbCr = 0;
FillExtendedPixelsCallback = {length = 24, bytes = 0x0000000000000000ac04668a010000000000000000000000};
IOSurfaceCoreAnimationCompatibility = 0;
IOSurfaceOpenGLESTextureCompatibility = 1;
OpenGLESCompatibility = 1;
PixelFormat = 1717855600;
};
} propagatedAttachments={
} nonPropagatedAttachments={
}>
where are the Z values??
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Does it support iOS deployment Target above 15.2?
I wouldn't want to waste time downloading the newest version if it doesn't support anything above 15.2.