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I would email support directly with a screenshot for proof lol. In the mean time, I would wait a couple of days and most likely they will refund.
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Hmmm thank you gchiste. That does seem to work for the moment! Could you explain what disabling the Metal API validation actually does?Could this scheme be set when you are ready to distribute the app in the App store? Or is the Metal API required because it is now an Apple standard?With Metal API validation disabled, I do notice that the framerate is decreased just the tiniest amount. While it is very miniscule, there is a high probability that it will be noticable to the user/customer.Regardless, thank you for the workaround!
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Hey f4397,I had the same isue before as well. Apparently they do not automatically send you an update for this beta. But you can locate the latest beta (8) on your developer account! Login to your account and click downloads in the side toolbar. Then you should see all the available betas for MacOS, iOS, SDK's, etc.
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Hey uncletr, You should be able to access the object library two ways: 1. Click the view tab located on the top in the toolbar, then click libraries. 2. Command-shift-L. This should pop up the object library. You can also do command-shift-M to pop up the audio/music library. Let me know if you need additional help!
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Hey cunelson3, Unfortunately... you could download the macOS 10.15 beta via the Apple dev site. Granted the beta is pretty much complete and ready to deliver in a GM phase (gold master). So you could use that and for now until we get the official release of 10.15. But with this beta you should be able to use and interact with the canvas!
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Seems likes this is definitely a universal issue! Becuase I had made no changes to my code when I upgraded my iPhone to iOS 13 and now its freezing. I've seen issues somewhat related (but with SKActions I think...) to this and they are saying that you should make sure that the scene is not paused (i.e., skScene.isPaused = false). Apparently some of these methods are defaulted to false. Obviously I tried this and still no luck.I am going to send a TSI ticket to Apple and let you all know.
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Omnitje,Im glad I saw your post! I am having the same exact issue! Unfortunetly, I do not have a solution and have been trying to find one for awhile. I actually encountered this issue before when I had installed the iOS 13 beta on my iPhone about a few months ago. I had to revert back to iOS 12 and that solved my solution.Now, since Apple released iOS 13 (non-beta) I decided to give it another try but still no luck... and I am in the same situation you are in. When i run my program, the application opens and freezes about 0.5 second in. The background music is still playing but the screen is frozen and I cannot initiate any other action. But when I open the application by itself, it works just fine.This issue definitely has something to do with the overlaySKScene method because when I comment it out and re-run, the scnscene renders just fine! I will continue to search for a solution.Please please please let me know if you find a solution since your post or end up finding one in the near future. I was thinking about sending a ticket to Apple developers using the code-level support TSI. I'm assuming this is a minor bug within iOS 13 and in that case I'm hoping for an iOS 13 update soon that fixes this issue!