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Ok in this WWDC video they explain the process, however in my case, the 2D window disappears. So this approach won't work. Any insight, Apple? I would like to have a help session if possible... https://developer.apple.com/wwdc23/10111?time=822
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I changed my button to include a a buttonstyle, but it still looks the same? What I am doing wrong? Or what is wrong with visionOS? Button("Immersive photo") { Task { await openImmersiveSpace(id:"ImmersiveSpacePhotoWrapper") } }.buttonStyle(.borderedProminent)
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Not sure if this is it, but when you open a movie in quicktime, you can do export > 4k> and choose HEVC. I used that to convert a video which I'm trying to show as a 360 video using the script from here: https://developer.apple.com/forums/thread/734081 Although it seems strange that there is no better way to show 360 content to the user, let alone stereoscopic 360 content. @Apple, any tips?
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What about stereoscopic 360 video..?
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Edit: thanks it works now
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111 Replies
I have the same problem. Sad that APPLE does not fix this or admit this problem.
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111 Replies
I have the same problem. Ruins development completely.
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Pity that Apple is not replying. We were using this for a serious project with multiple consultants involved to create a city tour but it's unusable like this. We'll go for something else. It would have been a great use case.
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20 Replies
Has this ever been resolved by Apple? I also can't access any submissions, while there should be almost 100 submissions.
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29 Replies
Thanks for the info, this will come in handy once I get it up and running. I'm a 3D artist but so far I can't get usdzconvert to run at all.In terminal I cd to the usdzconvert folder and then type "usdzconvert -h". I get:"-bash: usdzconvert: command not found"edit, now I get:Error: failed to import pxr module. Please add path to USD Python bindings to your PYTHONPATH.edit2:ok changed the shell to zsh, whatever that is, now it seems to work. I think Apple should make this process A LOT easier. Also why is there no way to simply export to USDZ from, say, 3ds max?So it works now. But when I try to convert my FBX model, it says that my file has an unsupported file extension. 😢 I think I'll leave USDZ alone for now until it's more usable. pity.I mean if you can't export FBX, what other file format could you use that supports embedded textures, animations and materials?