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Reply to displacement map specification
Thank you very much @Matt Cox I thought the fact that a displacement map is generated in Reality Composer Pro means there should be some way to used it in rendering (I hope...) if not in RealityKit. The obtained displacement map looks something meaningful (it is not all-zero, for example; in fact, the numerical values range from 0.497 to 0.502, in my experiment. It looks like something meaningful, does it not?) Therefore I thought this is something somebody desinged with intention. Does anybody know its specificaiton?
Jan ’24