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Reply to How to display stereo images in Apple Vision Pro?
I encountered the same problem but was able to resolve it. A few things: When you create TextureResource from the image in Swift, make sure you set its semantic to color: TextureResource(image: cgImage, options: .init(semantic: .color)). I was setting it to nil before, and that's what made the images look pale. Use Unlit Surface node and turn off "Apply Post Process Tone Map"
Jun ’24