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Reply to Who can provide sample code written in Swift language for drawing multiple custom paths
I was a bit tired last night but this is another way I meant to send: // // PolicyView.swift // poliAlpha // // Created by Ian Brown on 10/17/24. // import SwiftUI struct Polygon: View { let cornerRad: CGFloat = 12 var body: some View { VStack { let polygonWidth: CGFloat = 100 let polygonHeight: CGFloat = 100 let path = Path { path in path.move(to: CGPoint(x: 0, y: 0)) path.addLine(to: CGPoint(x: 0, y: polygonHeight)) path.addLine(to: CGPoint(x: polygonWidth, y: polygonHeight)) path.addLine(to: CGPoint(x: polygonWidth, y: 0)) path.closeSubpath() } path.fill() } } } #Preview { Polygon() }
Oct ’24
Reply to Who can provide sample code written in Swift language for drawing multiple custom paths
So, assuming by polygons you mean like a square: Rectangle() If you mean like a custom shape, I’d suggest using Vertices. I’ve linked my repository that deals with this somewhat. I didn’t like Apple’s example in their documentation so I did this instead. https://github.com/ibapps39/helloTriangle It’s hard to give you concrete answer because there’s many ways of doing it, from Metal to SceneKit to Swift/SwiftUI‘s various shapes to UIKit, and etc.
Oct ’24