I am generating an SKTexture with a GKNoiseMap. When I look at the texture in a swift playground, it has the expected colours. But when I apply the texture to a material and render it in a SCNView, the colours are different (colours appear too bright). What am I doing wrong?
Swift playground to reproduce the issue (look at the texture variable in the playground and compare to rendered image). - https://developer.apple.com/forums/content/attachment/68210adc-98e9-4984-bca7-01f6e658d555