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Comment on On Xcode13.0,my Metal-app successfully run on independent or in Xcode-Instrument, but crash on debugging,why?
i did a test. download OfficialExample run xcrun --sdk iphoneos metal -miphoneos-version-min=11.0 -gline-tables-only -std=ios-metal2.0 -c -frecord-sources my_mac_path/UsingARenderPipelineToRenderPrimitives/Renderer/AAPLShaders.metal -o destAirPath/AAPLShaders.air run xcrun --sdk iphoneos metal -frecord-sources destAirPath/AAPLShaders.air -o destMetalLib/AAPLShaders.metallib add the metallib to project, and load the library with newLibraryWithFile, reference Offical Article if i enable metal gpu frame capture, it must be crash while execute newFunctionWIthName on xcode 13.0 if remove -gline-tables-only and -frecord-sources, regenerate metallib, run, it's ok.
Feb ’22