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We found the issue. We had inadvertently added a folder called "Configurations" to the target with a json file in it and for some reason Xcode was adding this to the MyApp.app/Frameworks directory in the DerivedData folder as part of the build process. The trick to discovering this was working out where MyApp.app/Frameworks is and looking at what is in it. Look in the Derived Data folder (XCode/Settings/Locations/Derived Data for us:- The derived data folder is /Users/myname/Library/Developer/Xcode/DerivedData/ and looking in there under MyApp name ....... /Users/myname/Library/Developer/Xcode/DerivedData/MyApp-afmktkuorsjstcffmzapfvdxtlqs/Build/Intermediates.noindex/ArchiveIntermediates/MyApp/BuildProductsPath/Release-iphoneos/MyApp.app/Frameworks/Configurations So we removed Configurations and its contents from the target ( the json was not being used) and AppStore Upload is happy again.
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I have found a solution , see this post [https://developer.apple.com/forums/thread/742594] Select the relevant product in the the Scheme dropdown (e.g. "[AppName] Watchkit App", or "[AppName]" for iOS app Select "Edit Scheme..." Select "Run" in list on the left Select "Arguments" tab Click ">" next to "Environment Variables" to show a (probably empty) list. Click "+" In "Name" column, double click the space and enter: IDELogRedirectionPolicy In "Value" column double click the space and enter: oslogToStdio Ensure the checkbox is selected Click Close button. You have to repeat these steps for each iOS, WatchOS product as each has its own Run Scheme. Now NSLogs will print to the Debug Console again.
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Same here with trying to run Xcode debug on real device. XCode 15.0.1 , watchOS 10.1.1
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Solved. The magnets in the iPad Magic Keyboard were the problem, they were messing the magnetometer up. Once the iPad was removed from the case all works fine.
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Has anyone found a solution to this? Has Apple provided a way of giving a watchkit pin annotation a name?
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We are having this problem again on iOS15 running over Bluetooth. Session connects successfully over Wifi but never gets to connected over Bluetooth. Over bluetooth it gets to connecting state receiving the invite in didReceiveInvitationFromPeer which we handle but then never gets any further and eventually timesout. We are using the apple sample Streaming an AR Experience app ( https://developer.apple.com/documentation/arkit/streaming_an_ar_experience ) Is anyone else able to get this working over Bluetooth on iOS15?
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Apple, are you listening!!!!!!!!!! please address this, it's extremely frustrating. Just how many times does it need to make my iPhone ready for development?
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we have the same issue. Any suggestions?