I am having trouble loading a large scene into a WKWebView it is throwing the webViewWebContentProcessDidTerminate callback and not providing any information about what is going on. The same scene loads in Safari on iOS on my device and also loads in the simulator, but will not load on a device. What exactly is the memory budget of WKWebView and is it possible to increase this so the WebContent process doesn't terminate? It seems like this should be possible since it loads in Safari. Thanks,Gary Hermangary@biodigital.com
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What exactly is the memory budget of the WKWebView and is it possible to increase the amount of memory it can consume? I am finding that when I attempt to load a large WebGL scene into the WKWebView I am getting the webViewWebContentProcessDidTerminate callback and unable to load my scene. Is it possible to keep the WebContent process from quitting?