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objective-c call to MTLCreateSystemDefaultDevice() returns null, swift call does not: why?
The following code:- #import <Metal/Metal.h> #import <simd/simd.h> #import <MetalKit/MetalKit.h> #import <Foundation/Foundation.h> int main(int argc, char** argv) { id <MTLDevice> device; device = MTLCreateSystemDefaultDevice(); if (!device) { printf("no default device\n"); } else { printf("default device: %s\n", [[device name] cStringUsingEncoding:NSISOLatin1StringEncoding]); } NSArray *devices = MTLCopyAllDevices(); for (device in devices) { NSString *s = [device name]; printf("all devices: %s\n", [s cStringUsingEncoding:NSISOLatin1StringEncoding]); } } clang -framework Metal -framework Foundation objc.m -o objc ./objc # gives no default device all devices: AMD Radeon Pro 5500 XT The equivalent swift cat mtl.sw #!/usr/bin/swift import Foundation import Cocoa // AppKit, CoreData, Foundation let device = MTLCreateSystemDefaultDevice()! let name = device.name; print("Default: name: " + name); ./mtl.sw # gives Default: name: AMD Radeon Pro 5500 XT My question is why does objective see return null from the call to MTLCreateSystemDefaultDevice() but Swift does not. I am running this on an iMac 27-inch 2020, i7 model.
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Feb ’23