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Thanks for your response eskimo.Would you be so kind and elaborate on how to build a Cocoa Touch Framework for iOS from multiple existing static libraries? Is that possible?To be more precise, I actually have a folder structure for the static libraries that looks like this:root/ |----lib_1/ |----lib/ |----1.a |----2.a |----include/ |----1.h |----2.h |----lib_2/ |----lib/ |----1.a |----2.a |----include/ |----1.h |----2.h |----lib_3/ |----lib/ |----... |----include/ |----... |----...All of the headers and libraries need to be included into the framework. The wrapper wraps around all those libraries.Why? Create a separate project for your wrapper makes things more complex, and it’d be best to avoid that unless absolutely necessary.Well, as I tried to explain, it'd be great if I could build a framework that includes the wrapper and the static library with the corresponding headers (althouth, if I got you correctly, I'd have to build at least two frameworks for both iOS and iOS Simulator as they're different platforms -- assuming I use Xcode 10).