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Reply to Playback and recording sound without embedded audio processing
I got this answer from apple support regarding this issue. This solved my problem. I hadn't added the option mixWithOthers. With the following code (in a basic iOS app from the Xcode template, using Xcode 13.2 with iOS 15.2): override func viewDidLoad() { super.viewDidLoad() let session = AVAudioSession.sharedInstance()      try! session.setCategory(.playAndRecord, mode: .measurement, options: [.mixWithOthers, .defaultToSpeaker])      try! session.setActive(true)            print(session.currentRoute)   } I get the following output: <AVAudioSessionRouteDescription: 0x28348c9a0,  inputs = (   "<AVAudioSessionPortDescription: 0x28348c960, type = MicrophoneBuiltIn; name = iPhone Microphone; UID = Built-In Microphone; selectedDataSource = Bottom>" );  outputs = (   "<AVAudioSessionPortDescription: 0x28348c8e0, type = Speaker; name = Speaker; UID = Speaker; selectedDataSource = (null)>" )> That seems to be what you want: both input and output at the bottom of the device. Is this the configuration you’re looking for?
Dec ’21