Thanks for the detail!
Although for some reason, if I apply a rotation to the object after shifting its position as above, it seems like the pivot for the rotations does not quite lie in the center of the object anymore.
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Hi,
I see. In fact, I am using many different objects, not just a sphere. I mentioned the SCNSphere as an example; I thought it would not make any significant difference. I see your point now; it does seem that for some objects the bbox can be off center, but that happens to be okay for my use case. I will go ahead and accept your initial answer as that did solve the issue I was having.
Thank you!