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Newly added ScenePhase not working with UIKit Lifecycle
First of all, is this the right place to report a SwiftUI bug? If so, keep reading. Otherwise, apologies for the misuse of this forum, I'd kindly ask where I can post this issue. I'm testing ScenePhase as an environment variable along with onChange but I don't receive updates. I've created 2 projects from scratch with Xcode Beta choosing the different cycles: UIKit lifecycle: onChange(scenePhase) just gets called on the first run with a wrong value. SwiftUI lifecycle: onChange(scenePhase) gets successfully called with any change. struct ContentView: View {     @Environment(\.scenePhase) var scenePhase     var body: some View {         Text("Hello, world!").padding()             .onChange(of: scenePhase) { scenePhase in                 print("\(scenePhase)")             }     } } The code above prints background on startup. When switching to SwiftUI lifecycle it prints active. Steps to reproduce Xcode --> New --> Project --> UKit lifecycle
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Jul ’20