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My app has been rejected for 7 times and it runs fine on the simulator and the physical device
The review team says that it crashes upon launch. I am not really sure what is happening. .. can anyone help? Below is the crash report. as well as some statistics from the console. Crash Report Total pre-main time: 702.43 milliseconds (100.0%)      dylib loading time: 53.09 milliseconds (7.5%)     rebase/binding time: 177.52 milliseconds (25.2%)       ObjC setup time: 37.96 milliseconds (5.4%)       initializer time: 433.84 milliseconds (61.7%)       slowest intializers :        libSystem.B.dylib :  5.11 milliseconds (0.7%)   libMainThreadChecker.dylib : 39.81 milliseconds (5.6%)          GPUToolsCore : 33.13 milliseconds (4.7%)      libglInterpose.dylib : 246.33 milliseconds (35.0%)             circles : 161.11 milliseconds (22.9%)
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Jul ’21