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View frame / bounds incorrect (iOS app on visionOS)
I'm running into an issue with the frame bounds of a Metal-based iOS app on the visionOS simulator. Here's a snapshot: That's the result of downloading Apple's sample code and running it in the simulator (Apple Vision Pro (Designed for iPad)). Is it a bug in the simulator / iOS->visionOS emulation, or is that sample code doing something odd that isn't compatible with visionOS? Thanks! Eddy
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Nov ’23